Do you prefer tight, linear storytelling or massive maps filled with side quests?
Lately, I find myself completely torn between these two distinct gaming styles. On one hand, tight, linear storytelling is an absolute lifesaver when I have limited free time. It respects my schedule, delivers a focused, high-impact narrative, and actually lets me reach the credits without burning out halfway through a massive backlog.
On the other hand, a massive open world packed with endless side quests and hidden secrets is incredible for pure escapism when I want to totally disconnect and get lost for dozens of hours.
Which style ultimately wins your vote, and which game executed it best?
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